Quote:
Originally Posted by Ant
Nice, thanks for the writeup. How about run off and safety? Gravel traps? Wall proximity?
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There are a few spots where the walls are close to the track. Turn 2 has a large wall to riders left but if you ride close to it you'll fall against it vs sliding into it.
Plus it runs along your path not crossing your path. There are gravel traps in the high speeds run off sections, which is good. The guard rails are close in one section of the track but if you follow the proper line it's not an issue. They are making changes as per our requests.
The key to this place is very late apexes.